Economics
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Mats (iron, explosives, rubber, and flux)
Shield Items (cores, generators, and projectors)
Turrets (rc, auto, and burst turrets)
Ultra-Rares (nulls, gs, bug hunters, and legacy fabs)
Miscellaneous (ice glass, RCD, and backpacks)
Scanners (blueprint, manifest, and BoM)
Balls (volleyball, basketball, beach ball, and football)
Vulture items (rapid fire, preservation, and controllers)